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View Profile gltovar
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Age 39, Male

Flash/Flex Developer

DeVry Alumni

Playa del Rey, CA

Joined on 4/28/01

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gltovar's News

Posted by gltovar - May 22nd, 2008


Hey guys I am able to show off a bit more of what we are working on here at TY. We created this small demo that shows off loading 3D models and some control schemes. It really isn't much in terms of game play, its really more of tech demo. As far as Flash Technology is concerned the demo is a proof of concept for loading and controlling 3D models during run time in flash.

Both Snootz (red dog) and the soccer ball are 3D.

The control scheme allows for a Legends of Zelda (DS) point and follow control, as well as being able to use the arrow keys to control as well.

I really REALLY wish I can talk more about what we are working on here, but some time next month I'll really be able to talk about the engine as a whole... that gonna be the one that will excite you, even if you don't care about beanie babies.

Snootz Soccer Game

TY 3D Demo


Posted by gltovar - March 26th, 2008


Hey, didn't even realized that the job opening was posted today ^_^

But I just go hired mid Feb, and its been an extremely sweet gig. I really REALLY wish I could talk about what I am working on... but can't. All I can say is: this job was an amazing opportunity and I hope to be able to showcase my project(s) pretty soon. I am hoping to submit demos and other flash stuff to newgrounds, but need to get the OK before that can be a possibility.

Please send me resumes if you are interested in working with us here, its a great opportunity... kinda like an oasis in the middle of the AS3/Game desert that is Chicagoland.

chicagogamedev@gmail.com

Working @ Ty (beanie Babie Guys)


Posted by gltovar - January 21st, 2008


Hey guys, I have released the first episode of my new series called Brainstorm Guy.

The basis of the series is talking about different ideas and inventions I've had. It has been extremely frustrating trying to pursue my ideas, I've been trying all my life to get my ideas out there, while still have some kind of control.

One of these ideas got me the closest I have ever been to getting hired by Newgrounds (my dream job). In short the idea was related to my comic prototype www.comiccrowd.com (the www is important). I'll probably do an episode on that depending on if I received a response back on the guys working on the new ComicSpace.com

I guess I can't find the right people or job that lets me do what I do best, be creative or invent. So I am hoping the series will lead me some where I couldn't go any other way.

This first episode talks about the fledgling smart pens and how I would improve them. Sorry if its a bit dry, I did have it funnier but the jokes took up more time that I wanted it to go. Im sure as the series matures I'll find a better balance.

With out further ado: http://web15.metacafe.com/w/1051447/

PS thanks for the audio portal. any project I do I make sure to use stuff from there.
http://www.newgrounds.com/audio/listen /116799
http://www.newgrounds.com/audio/listen /36470

- Brainstorm Guy

Brainstorm Guy -- A new series


Posted by gltovar - July 26th, 2007


New... Improved.... FLASH PORTAL LIVE

This new version of Flash Portal Live mirrors the look of the current portal. I actually was able to create the new version in 3 hours but it wasted a lot of bandwidth... it would update all pictures/icons every refresh and you would loose the links you had already clicked on. Well after reading this comic: http://xkcd.com/292/ I decided that this was not the way to go.

I sucked it up and spent about 3 days completely reworking the code so that each list item was its own object so it would save any information related to it, other than any changes. It to so long because I am also using the project to familiarize myself in Actionscript 3. At least I don't have to worry about raptors.

This is an Adobe AIR Application so make sure you download the runtime first.

So what are you waiting for? Grab the file! - 28k rar file.

oh and to close it use [alt-f4] or right click on the file in the task bar and select close. Mac users... well you'll be able to close it too, but I don't know the default methods for closing a program in OSX off the top of my head. = P

Also if the program is running for 1hour without input, it will idle and get updates every 10 minutes instead of its regular interval.

Flash Portal Live V0.8  - Highlighting, underjudgement, and type icons... oh my!


Posted by gltovar - July 22nd, 2007


Well here it is the first public version of Flash Portal Live. V0.1

This is an Adobe AIR Application so make sure you download the runtime first.

This little app allows you to check the last 20 submissions that have passed judgment. Its perfect to have open if you want to glance at what new submissions have come in.

I'd love to highlight good scoring flash, but I am lacking the data to do it. I'd really like to show movies under judgment, because that would be a fireworks show at peak hours but no data for those guys as well. But hey at least I am able to show the authors of the movies in my pop ups for the recent side unlike some other recent submission portal ^_^

Currently it is set to update every 10 minutes. If new entries pass, then it take 15 minutes for the next update and 10 minutes until more new entries pass. I can envision future versions updating much quicker, but not until I've talked with the newgrounds staff.

So what are you waiting for grab the file!

oh and to close it use [alt-f4] or right click on the file in the task bar and select close. Mac users... well you'll be able to close it too, but I don't know the default methods for closing a program in OSX off the top of my head. = P

Flash Portal LIVE - View the last 20 submissions live


Posted by gltovar - July 21st, 2007


So I've been playing around with the portal.

The biggest issue I have been having was when there was no custom portal icon. There would be a URL error thrown. After many google searches, I always ended up with error catching that worked with URLLoader imports. They didn't work for me.

As it turns out Loader imports (like picture and such) have a different way of posting errors:

var loader:Loader = new Loader();
configureListeners(loader.contentLoaderInfo);

private function configureListeners(dispatcher:IEventDispatcher):void {
dispatcher.addEventListener(Event.COMPLETE, completeHandler);
dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler);
dispatcher.addEventListener(Event.INIT, initHandler);
dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); // the one i needed
dispatcher.addEventListener(Event.OPEN, openHandler);
dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler);
dispatcher.addEventListener(Event.UNLOAD, unLoadHandler);
}

And with this i fixed all bugs.

Thanks to every one that helped.